I've spent 25 years making interactive installations and mixed reality. I work in the gap between creative and technical teams: I prototype in Unreal, run it through generative AI workflows I build myself, and art-direct what comes out. Then I do the parts around it: sound, graphics, lighting, UX, and showing up on site for the install.
For Making Freedom Fly that meant rebuilding WWII veterans' younger voices from an hour of audio each, then designing the rooms visitors hear them in.
I'm not chasing hyperrealism. I want characters and worlds that couldn't have come from anyone else.
Currently at Parallel World Labs, integrating AI/ML into interactive exhibits with real-time user responsiveness. quineFX, my own studio, runs in parallel.