Christopher Quine  ·  Creative Technologist

quineFX

Immersive Visual & Sonic Experience Design. Digital Character & Environment Creation. Bespoke AI Workflows. 25 years of creative collaboration. Just getting started.

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What I Do

Character & Environment Design
Original characters and worlds built from scratch — no templates, no stock, no shortcuts.
Immersive Installations
Real-time environments and interactive exhibits that respond to your audience.
AI-Driven Experiences
Generative pipelines, voice AI, and character systems — not gimmicks, tools.
Creative Direction
Art direction and world-building from concept through final delivery.
Prototyping & R&D
Fast iteration in Unreal, TouchDesigner, and custom toolchains.
01
Discover
Understand your vision, audience, and constraints.
02
Prototype
Build fast in-engine — real visuals, not decks.
03
Art-Direct
Refine through AI pipelines and creative iteration.
04
Deliver
Production-ready output, on time, no handoffs.

What I've Built

Select projects to give a glimpse into my range.

Making Freedom Fly
Leveraging emerging technologies to create impactful digital experiences that educate and inspire audiences on the pivotal role of Canadian aviation in preserving democratic values.
Nvidia RTX 4090Custom open-weight LLMs and AI modelsLoRAs and workflows using ComfyUI and GradioBlenderDaVinci ResolveDAWs
Pixelated Portals
Crafting intricate immersive experiences that push the boundaries of creative technology.
3Dcustom loRA modelsopen-source AIpen and paperAdobe SuiteBlenderUnreal EnginetouchDesigner
Open-Source 3D PBR
Explores latest AI models for turning 2D images into 3D representations.
comfyUItrellisSAM3DHY3D
Action Figures
Explorations in open-source AI image-to-image workflows to produce precise, personalized character studies.
comfyuivarious models
Other Worlds
An R&D series that iterates on set design and characters using advanced AI tools.
custom loRA'sadvanced comfyUI workflowsprompt techniques
AI Crucible
This section is dedicated to all of the failures it took to achieve a handful of successes. Will be updated frequently
CUDAPyTorchloRA'scomfyUIadvanced prompts

What
Makes
This
Different

Most practitioners do one of these: art direction, Unreal, AI pipelines, sound design, interaction design, teaching complex systems to other humans.

I do all of them — with 25 years of scar tissue behind each. I'm the person who bridges the technical and creative teams. I prototype in Unreal, pipe it through a generative AI workflow, and art-direct the result.

I don't chase hyperrealism. I'm not trying to recreate what already exists. I'm building characters and worlds that couldn't have come from anywhere else.

  • Unreal Engine / Real-time2019 – present
  • Generative AI Pipelines2022 – present
  • Immersive Installation1999 – present
  • Sound & Voice AI2021 – present
  • Interaction Design / UX1999 – present
  • TouchDesigner2015 – present
  • Character Design2020 – present

Currently: Director of Design & Innovation at Parallel World Labs — integrating AI/ML into interactive exhibits with real-time user responsiveness. Studio Fountainbird / quineFX running in parallel. Open to the right studio role.

In Progress

Works-in-progress, pipeline experiments, things that broke interestingly. The mess is part of it.

[ Pipeline experiment ]
flux2 comfy flow test
[ Pipeline experiment ]
[ ComfyUI workflow ]
loRA based on partners felted sculptures
[ ComfyUI workflow ]
[ Character WIP ]
blender renders
[ Character WIP ]
[ Unreal lighting test ]
metahuman skin
[ Unreal lighting test ]
[ Custom loRA ]
early explorations in loRA creation
[ Custom loRA ]
[ Environment test ]
interactive install mockup
[ Environment test ]
[ Render study ]
glass refraction
[ Render study ]
[ Custom loRA ]
based on my Dad's paintings and my speaker cabinet designs
[ Custom loRA ]
[ Cusatom loRA ]
site concept with threejs
[ Cusatom loRA ]

Let's
Work

Available for studio roles, creative technology partnerships, and projects that need someone who designs the stuff and the thing. Based in Vancouver, BC. Open to remote.